+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ More Tactical Routes, more rear area movement, enemy area blocks automatically moving multiple hexagons at once less
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty
+ Setting: HOF: Send scores to online database (ON/OFF)
+ Setting: Turn major developer alerts ON/OFF
Battle of Saipan 1944 is a turn based strategy game set on the Pacific theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011
Summer, 1944: You are in command of the mostly-Marine American task force with orders to seize the island of Saipan, so that it can be used as a base to launch B-29 air strikes against the Japanese home islands. The ensuing battle -- which included the U.S. 2nd Marine Division, 4th Marine Division, and the U.S. Army's 27th Infantry Division -- saw both the largest Japanese tank battle and the biggest banzai attack of the Pacific war.
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon, unit and font sizes.
+ Good AI: Instead of just attacking on straight line towards the target, the AI opponent understand encircling, smaller tactical tasks, etc.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority and win battles. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines to supply cities instead.
Join your fellow strategy gamers in changing the course of the Second World War!
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!