Kindergarten Maths - Count, ad

PARROTFISH STUDIOS

Kindergarten Maths - Count, ad

Educativo
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(0 votos)

Instalação gratuita

10000

Instalações de aplicativos

Android 4.0.3+

Versão mínima

Com anúncios

Propaganda

19.02.2017

Data de lançamento

Mudanças recentes:

Widescreen Support
Framework Update

Descrição:

6 games for each of 30 stages that cover most of the counting, addition and subtraction content covered in kindergarten/prep - the first year of school - or Early Stage 1 (4-7 year olds). Suitable for remedial and extension groups.

Two stages to try - 12 games, then one payment to release the rest of the app. This unlocks to be the same as the EDU version.

* A total of 180 games with the familiar Parrotfish reward structure that will keep children coming back to achieve the 3 stars for each game.
* Explanatory screens for each of the games and fun teaching animations for each concept
* Students move at their own pace and parents/teachers can monitor their progress.
* Each concept is taught in sequence beginning with only the numbers 0 to 5
* All the concepts, including addition and subtraction, are taught using only these numbers, before they move on to the next set of numbers.
* The same concepts are taught with an increasing level of difficulty as they progress through the stages.
* The games cover counting, counting on, recognising subitised groups, ordering groups and numbers, read and act on number lines, use fingers, use shapes, write and recognise the numerals and perform addition and subtraction problems.

Outcomes expected:
Counting to at least 30 (once there they really get it so can go on to 100 but most schools don't expect it)
Counting on from any number to 30
Counting backwards from any number from 30
Addition of 2 or more numbers to 10
Subtraction of 2 numbers less than 10
Instantly recognise the quantity in a group of objects (subitising) up to 10
Recognise the quantity represented on a number line
Use fingers as an addition / subtraction aid
Match different representations of the same number - eg 2+3 is the same as an image showing 5 fingers
Order groups of objects and numbers
Find the missing numbers in a pattern
Use cases to represent numbers as groups of 5 and 10

We don't rush them through the early stages of the games. It is important that the concepts introduced in these early stages are fully grasped. Progress after the first set of games should be steady and rewarding.

Celebrate the achievement of stars with your child. Some people have matched monetary rewards to stars and found it highly motivating - see what works for your child.
We encourage persistence! It has been found that persistence is a positive attribute in any learning situation. A child with a high level of persistence will be more likely to succeed.

Our games introduce concepts fully and give lots of support as the difficulty increases. If it is simply too hard then they may need to spend time on pre-reading and pre-maths games that include matching, tracing, sorting and manipulation of objects.

The Games

1. CLARENCE CLAMS TREASURE
Help Clarence Clam collect pirate treasure. Drag the diamonds around as you count them then tap on the card that matches the number of diamonds.

2. TRACING / WRITING NUMERALS
You are learning to write numbers. Begin at the 1 and follow the arrow to the next dot. The first go will look perfect but the next one will show where you really drew.

3. PENGUIN IS LOST
Polly Penguin is lost. Look at the card she is holding up, remember what it is then find the igloo that has a sign that has the same value and tap on it.

4. CLOWN FISH GROWS A GARDEN
Cooper Clown Fish is looking after his seaweed garden. When he finds an empty you need to work out what is missing and tap the correct card.

5. CLARA CRAB
Miss Clara Crab is teaching you to count and match numbers, shapes and number sentences. Drag the cards with the same value on top of each other.

6. TITUS TURTLE SAVES THE DAY
When Titus Turtles train comes to a collapsed bridge the sign will show how many blocks are needed for the repair. Drag the blocks on to the case above the bridge then tap on Titus's head.

Designed and created by Australians for Australian schools.

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Kindergarten Maths - Count, ad

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