Initial release version
Players can be matched with other players or create rooms to play the game. In each round, players are divided into two camps, offensive and defensive. There is only one defending player per round, all other players are attacking.
Attacking players can choose weapons, and there are three types of weapons. The damage per attack is determined by the number of shells the weapon can fire. After selecting the weapon, the next stage will select the color card as the condition of the attack. Finally, if the color of the defender's card is the same as that of the attacker, the attacker wins, otherwise the defender wins, the color of the defender's card can only be given by the system, and the defender cannot choose by himself.
The defending side can only wait for the attacking side to choose the weapon and color card to attack, and finally the system will give the color card of the defending side. The damage dealt by the defending team to the attacking team is determined by the attacking team's choice of weapon damage.
The game has matching mode, room creation, and challenge mode.