app size reductions
ui overhaul based on user feedback
bug fixes
Gone Rogue is an epic roguelike roleplaying adventure game! Explore randomly generated dungeons, collect loot, defeat monsters, and level up!
Find epic items or create your own by adding upgrades to socketed items. Items are procedurally generated at run time, so no two playthroughs will have the exact same loot!
At it's core, Gone Rogue is a traditional roguelike game that features hand-drawn tile-based graphics. You can play in normal mode which lets you continue when you die, or you can play nightmare mode with permanent death for a more traditional rogue like experience. Game play is turn based, but it also includes a realtime mode if you prefer. There are tons of weapons to find, items to collect, and zones to explore. Fight enemies with cold hard steel, or destroy them with magic. Head to town when you need to rest and recover.
If you'd like to have a say in the future direction of the game, e-mail me or let me know in the app market comments!
Ambient sounds in Gone Rogue were created by klankbeeld at freesound.org
http://www.freesound.org/people/klankbeeld/
Town music track is Suonatore di Liuto by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/