# hot_update_12
We have added an automatic bug search and sending them to us so that we can study the errors in more detail.
Hireling Online is a new open world hardcore MMORPG that combines mechanics of old school isometric RPG, full freedom of choice and “souls-like” fighting system, that depends on precision and reaction.
★TRULY NON-LINEAR OPEN WORLD:
We present you seamless open world with no boundaries. No loading screens throughout the whole map. You can go wherever you want and complete any quests in any order. Your progress depends only on your dedication. You need no mandatory paid features for growing.
★ CRUSH YOUR ENEMIES IN YOUR OWN WAY:
Combat movement and autofocus on enemy are designed in witcher’s/souls’ like manner. Swap close- and long-range weapons mid fight to kill escaping mobs. Your own skill and coordination are what matter most, so you even can conquer dungeons in solo mode.
★FIERCE CLASHES BETWEEN PLAYERS
Not only PvE battles are going to be harsh, but also and especially PvP. There won’t be anyone, who can destroy you only, because he has better stuff, or just he bought better tools from premium weaponry. Pay-to-win won’t become a thing in our game. If you lose, it means, that your opponent was just a bit better or luckier, so you always have a window for sweet revenge.
★INTENSE BOSS FIGHTS:
Boss fights are beloved by ones and hated by others. But we decided to implement it like a part of core mechanics in game. Is there anything better, than winning a tough battle with creature, which was considered to be unbeatable?
In reward for your win you will get epic level loot, that will help you to raise your limits even further.
★ “SIMPLE” SUPPORT MAGIC
We have no plans on not having magic in our game. But we don’t want to make it too magic focused. Player will be able to use control and support spells to slow down or stun an enemy, or heal himself. But there won’t be mass spells, that can destroy the whole planet in one strike, no automatized spells and no magicians’ dominance. Because we know, that this is the way, to create classic “power creep” syndrome, and this is really not cool.
Using of “simple” spells will give you more tactical variety in a combat.
THIS IS AN EARLY ACCESS VERSION, so there will be a lot more content and mechanics, than you can imagine.
★We plan on implementing:
Different factions with unique lore
Trading between players
Classic auction system
Diverse character creation
Battle animal companions
Different mounts
Dungeons full of treasures
Skill-tower – visualization of your in-game skill.
Shelters building (like in Path of Exile)
Variety of playstyles, due to an ability to mix different equipment.
Mass in-game events
Secret events
Balanced PvP Arena
5vs5 and 10vs10 battle modes
Morality rank system
Robbery system
Updated achievements system