First release.
Snare is a simple open-source game engine that I worked on for educational purposes. It is built around OpenGL ES 2.0. This is a demo of some of its features:
* 2D widgets and buttons
* Bitmap fonts
* Procedural noise textures, i.e. Perlin noise
* Object rotation interpolation using quaternions
* Particle effects
* "touching" objects in 3D scene using raycasts
* Rendering to framebuffer objects
Source code is available on GitHub.