We noticed that the game have 2 enemies power spikes where most of the players get stucked, so we apply some balance changes:
- Snakes: Lowered con (max HP) slightly
- Jelly Cubes: Slightly lowered % chance of get your weapon stuck on it
- Skeleton Archers: Lowered con (max HP) and dex (dmg and hit %) by 40%
- Skeleton Lichs: Lowered by 25% the number of max skeleton summoned by each one
MLRL is a challenging roguelike game where you become a hero trying to complete the 50 floors of the dungeon, starting at sewers and going deeper and deeper until you'll reach the caves and their demonic enemies.
Features:
+ Procedurally generated levels (every run is unique)
+ Permadeath
+ 3 unique classes of hero
+ 50 floors of increasing difficulty
+ More than 25 different enemies with their own quirks
+ 5 powerful bosses to defeat
+ An endless mode to push your limits
+ Possibility to switch between graphic and ascii mode while playing
+ Pixel art graphics