Dynamic lighting!
New & improved tileset
Floor tile variations
Torches, windows, carpets and other aesthetics
Added breakable loot barrels and boxes
Upgraded spells and effects graphics
Necromancers no longer shoot through doors
Added a new 'out of bounds' tile
Fixed reward ads
This game is designed to be challenging, as a roguelike, you will die frequently! While you may get lucky sometimes and discover especially powerful weapons, spells or potions to carry you through - in the end it will largely come down to skill. To progress to each boss you will have to improve!
- Each enemy has a unique behaviour it follows. Some of these are simple while some are more complex. In order to take less damage you'll have to observe how each works. This brings a puzzle-like skill to encounters.
- On each turn you can choose to attack, run, reposition, cast a powerful spell, heal or drink a useful potions. Each option is not always available to you causing tactical skill-based combat.
- You can choose to play this game in two ways, firstly as a traditional turn based roguelike or with time limited turns, leading you to think on your feet and not always be able to think quick enough to make the optimal move.
This game has no p2w elements and we plan to keep it this way. There are some ads but viewing each is voluntary (and hopefully tasteful).