Super Triple Bingo

TMMN

Super Triple Bingo

Puzzle
  • 0.00
(0 votes)

Free Install

1000

app installs

Android 4.4+

minimal version

With ads

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24.08.2021

release date

Popular tags: See All

Recent changes:

Fixed some bugs in ModeB

Description:

-Overview
Super Triple Bingo is an action puzzle game that combines a spot the number and a bingo game.
While searching for numbers as quickly as possible, aim for triple bingo (three rows of numbers simultaneously) and all clear (all numbers are erased) to achieve a high score.
Also, during fever time, the score is doubled. Aim for triple bingo (super triple bingo) during fever time!
Enjoy this high-speed action puzzle where luck and skill are exquisitely intertwined.

-How to play
Find and tap the target number or the hold number among the gray gem numbers (bingo numbers) lined up in a 4x4 pattern at the bottom of the screen.
When tapped, the gem will turn yellow.
Repeat this process, and when the yellow gem (selected bingo number) is aligned vertically, horizontally, or diagonally, the bingo is completed and bonus points are awarded.

-remaining time and game set
The blue bar at the top of the screen or the blue gem in the target number display in the center of the screen indicates the remaining time.
As time passes, the blue bar and the blue part of the target number display will decrease, and when all of them are gone, the game is set.

-Bingo Bonus
When yellow gems are aligned vertically, horizontally, or diagonally, a bingo is formed and bonus points are awarded.
All the gems will return to their original gray color.
Single Bingo: 500 points
Double Bingo: 10000 points + 2 seconds remaining time
Triple Bingo: 100000 points + full recovery of remaining time

-All Clear
After completing a bingo, if all the gems at the bottom of the screen turn gray, you will receive a bonus point.
In addition, the bingo numbers are shuffled when the all clear is completed.
All clear: 75,000 points + recovery of all remaining time

-Levels
Each time the number of times you tap a bingo number is a multiple of 5, the level increases.
Leveling up increases the game speed and difficulty, and also changes the combo bonus and maximum chain time, as described below.

-the combo bonus
If you tap the bingo numbers consecutively in a short period of time (while the chain time remains as described below), a combo will be generated and the combo bonus will be added.
The combo bonus is calculated by the following formula.
Combo Bonus = 10 points x Level x Combo Multiplier
Combo Multiplier = 1 + (Number of Combos - 1) รท 10

-Chain Time
The yellow bar at the top of the screen (the same place as the blue bar) or the yellow gem on the Target number in the center of the screen indicates the Chain Time.
If you can tap a bingo number while the chain time is still left, you will get 1 combo.
When the chain time runs out, the number of combos will be zero.
Each time you tap a bingo number, the chain time will recover to the maximum value.
The maximum chain time, however, gets smaller and smaller with each level, making it more and more difficult to generate combos.

-fever value and fever time
The red bar at the top of the screen indicates the fever value (during normal play) and the remaining fever time (during fever time).
Each time you tap a bingo number, the fever value is added by one, and when the fever value reaches 15, you will enter the fever time for 5 seconds.
During the fever time, you will receive the following benefits
Double the bingo bonus (including the remaining time bonus for double bingo) and all clear bonus and combo bonus.
Combos are always generated regardless of the chain time.
The remaining time is not consumed.

After the fever time ends, the fever value returns to 0.

(Supplemental)
The time that the chain time is replenished after the remaining fever time becomes 0 is treated as fever time.

-Penalties for wrong answers
If you tap a bingo number that is different from the target number or the hold number, you will be penalized as follows.
The remaining time will be reduced by 1 second.
If you have any remaining chain time, it will be reduced to 0.
The number of combos becomes 0.

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